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Summary

I think a good employee should be a colorful person with a great personality. They should be easy to work with and flexible to anything that is thrown at them. They need to be a hard worker who you can rely on when you need help. They also need to compliment your weak points to help get work done better and more efficient. Lastly they should be loyal to their team in order to have trust.


Experience

I have done gardening and I use to do lawns with my brother mowing and picking weeds

Education


Capital High School

Top Skills



I am a hard worker who tries my hardest to never let my team down even if it means sitting down and pulling an all nighter. I also am good at listening and communicating with my team.

EXAMPLE:

I would collaborating with my team by calling them and emailing.
I will think outside of the box and try a 100 things in order to fix something.
I would sit down on my task and get to work while getting advice on ways to make my work better.
I will always sit down to communicate with whoever I am working with
Certifications
Place the title and year awarded here…

Honors-Awards
Place the title and year awarded here…

Production Project Session Five Team Five

SUMMARY

Role

Trello, Construct, and Pixelart were tools I used for working on the game.

Intention (SMART Goal)

By May 10th, as part of team 5 character artist I will use the book Rules of Play to determine if my game is a closed or open system to then see what system out of the three fit best for the Community Game Challenge.

PRE-PRODUCTION – INQUIRY

Leader(s) in the Field / Exemplary Work(s)

Ken Sugimori

Training Source(s)

Construct 3 Tutorial #2 – CASTLE RUN – Character Sprites & Animations

2:12 – learn how to import an animation

2:50 – Teaches you how to import a sprite strip

3:48 – Teaches you how to duplicate animations

5:54 – teaches you how to set hit boxes.

7:50 – teaches you how to set origin point

9:27 – teaches you how to make a sub folder

Project Timeline

Made Platforms

Made Character

Added Ascending Deathbricks

Added Lose Condition

Added Lose Screen

Made Win Condition

Added Win Screen

Community Ending

Proposed Budget

$0

1 month of work

PRODUCTION – ACTION

The (FILM, SOUND, or GAME Creation)

Team 5 Itch Page

Skills Commentary

Slideshow

evidence in slide show

POST-PRODUCTION – REFLECTION

21st Century Skills

Ways of Thinking (Creativity, Innovation, Critical Thinking, Problem Solving)

In our game we had to find a way to import things into construct and keep them from braking the game because, our original copy broke but we had a back up in order to try different ways of solving this problem.

Ways of Working (Communication & Collaboration)

We used email to make sure we could work on it at home and we communicated in class to see what has been done and to see what we need to get done in a span of how much time.

Tools for Working (Info & Media Literacy)

Trello, Construct, and Pixelart were tools I used for working on the game.

Ways of Living in the World (Life & Career)

Character Artist / Things That Move in the World

Reactions to the Final Version

People said the first platform was to hard to get on.

people also said that I should have made the control for jump W instead of space bar

Self-Evaluation of Final Version

I think that we could have tried to make it more about community but over all everyone improved.

Grammar and Spelling

grammerly, google docs

Editor

Kristof Hemstad

Production Project – Session 3

SUMMARY

Role

Intention (SMART Goal)

PRE-PRODUCTION – INQUIRY

Leader(s) in the Field / Exemplary Work(s)

Training Source(s)

Project Timeline

Proposed Budget

PRODUCTION – ACTION

The (FILM, SOUND, or GAME Creation)

Skills Commentary

POST-PRODUCTION – REFLECTION

21st Century Skills

Ways of Thinking (Creativity, Innovation, Critical Thinking, Problem Solving)

Ways of Working (Communication & Collaboration)

Tools for Working (Info & Media Literacy)

Ways of Living in the World (Life & Career)

Reactions to the Final Version

Self-Evaluation of Final Version

What I Learned and Problems I Solved

Grammar and Spelling

Editor

29 mins ago by JN2394

SUMMARY

Role

Intention (SMART Goal)

PRE-PRODUCTION – INQUIRY

Leader(s) in the Field / Exemplary Work(s)

Training Source(s)

Project Timeline

Proposed Budget

PRODUCTION – ACTION

The (FILM, SOUND, or GAME Creation)

https://gamebreakers.itch.io/frostbite

Skills Commentary

I made character art and animation.

POST-PRODUCTION – REFLECTION

21st Century Skills

Ways of Thinking (Creativity, Innovation, Critical Thinking, Problem Solving)

Ways of Working (Communication & Collaboration)

Tools for Working (Info & Media Literacy)

Ways of Living in the World (Life & Career)

Reactions to the Final Version

Self-Evaluation of Final Version

What I Learned and Problems I Solved

Grammar and Spelling

Editor

The MDA Game Framework

Cue
MDA meaning
Mechanics-


Dynamics-


Aesthetics-
Notes
Mechanics-Dynamics-Aesthetics

Mechanics are the base components of the game – its rules, every basic action the player can take in the game, the algorithms and data structures in the game engine etc.
Dynamics are the run-time behavior of the mechanics acting on player input and “cooperating” with other mechanics.

Aesthetics are the emotional responses evoked in the player.

Summary

Production Project – Session #2

SUMMARY

Role: Make character movement and animations

Intention (SMART Goal) Make smoother movement transition

PRE-PRODUCTION – INQUIRY

Leader(s) in the Field / Exemplary Work(s)

Kadin

Training Source(s) Youtube is what I used to help me do my work.

Project Timeline

  • On day one I programed movement and flipped the obstacles.

Proposed Budget

PRODUCTION – ACTION

The (FILM, SOUND, or GAME Creation)

Skills Commentary

POST-PRODUCTION – REFLECTION

21st Century Skills

Ways of Thinking (Creativity, Innovation, Critical Thinking, Problem Solving)

I was able to make a game with random spawning and different speeds.

Ways of Working (Communication & Collaboration)

Asking one another questions to help us not mess up the game.

Tools for Working (Info & Media Literacy)

Construct 3 and Itch.io

Ways of Living in the World (Life & Career)

Want to become a world-class gamer

Reactions to the Final Version

why a penguin someone asked and another thing was they wanted to know why the game was hard

Self-Evaluation of Final Version

could have had more animation when flying

What I Learned and Problems I Solved

I learned how to animate and make random spawns I also had to fix a spike from going the wrong way.

Grammar and Spelling

docs

Editor

Kadin